Introduction

There are very few Allods Online guides in English, because the game itself is still going through beta-test phase in Europe and North America. But fortunately for us all several great guides were translated from Russian by dedicated bilingual fans. This Mage guide is one of the best AO guides I’ve ever read. Many thanks to dchipeev, who translated it and kindly allowed us to post the guide here. And to iLeastlic – the original author. Please, check Links section for links to the original forum threads.

Allods Mage Guide

Introduction

In this guide I will try to fully explain one of the most interesting classes in Allods Online. I will try to explain the process of playing a mage and explain all the pluses and minuses of being one.

There are three races that can be a mage: Kanians, Elves and Arisen Zem.
Mages in Allods – fairly difficult class. Playing as a mage, chances are you won’t be able to destroy everything with a push of a button. This class has skills that allow you to deal direct damage to the target, disable the target, and protect yourself.
To use those skills mages need mana. During game play you won’t have to wait for it to regenerate for hours – usually you can regain all of it within 10 seconds of leaving combat.
At first, being a mage may seem hard but eventually you will get used to it and the game becomes a leisurely walk through the world of Allods. The main potential of a mage is when he is a part of a group with other people. For a faster and easier game try to find a guild or friends for co-operative gaming. Together, every deed is faster, more fun and more safe; whether its quests, dungeons/raids or massive PvP with the opposing faction. If you have a guild or friends then the best way to communicate are voice programs(eg: TeamSpeak, Ventrilo, Skype). That way you will get information from each other quicker and that will increase the success of your group in the game.
All of this will guarantee good pleasurable experience as a mage in the game…and perhaps not only for mages ^^
Now I will try to explain to you the key moments of playing a mage…let’s get started.

Statistics.

Image
Strength – affects physical damage. Absolutely useless for mages.
Finesse – affects your armour penetration(%). Absolutely useless for mages.
Expertise – affects your chance to physically hit the target(%). Absolutely useless for mages.
Agility – affects your chance to evade a physical attack. Fairly useful both in PvE and PvP.
?Luck – affects your chance to critically hit the target(2x dmg) If your Luck is too low then you will get an anticrit (1/2x dmg) (Even if your Luck is high then you will still have a chance to get an anticrit) It also affects the Endurance of the target. Very important stat for mages.
”The fact that you could sacrifice your Luck without any real consequences was a bug in game mechanics. In reality if you sacrifice your Luck to raise other stats then there will be consequences. If you sacrifice your Luck right now your character doesn’t become “dead” he just becomes “unlucky”. You can still sacrifice your Luck but it won’t be as effective as before. Stories about impossible game play due to this change in Luck are really not all true. Don’t forget that the game developers are people too and play this game just like you and know what is happening in the game world by experience. I will repeat again: the mechanics of the game were MEANT to include anticrit and works as intended as long as the character gets gear with Luck. “ (c) Tango, game developer.
Instinct – affects the chance of you receiving a critical hit. Don’t allow the % to get higher then 10%.
Stamina- affects your health pool. Very important for mages.
?Intelligence – affects your magical damage. Very important for all mages.
? Intuition – affects the chance that your target resists your spell either partially or fully. Can be partial resist(1% – 100%). This can be read in the combat log. For enjoyable game play do not let the % get above 20%.(~10% ideal) Is more important for PvE then PvP.
Persistence - affects the chance of disabling spells landing on the target and the duration of the spell on the target (eg: spell “Icy Grave”).
Willpower – affects your chance to resist a disabling effect and the time you stay disabled. (ie: your chance to resist Icy Grave and the duration you stay in Icy Grave).
Rage – affects your chance to cure the target of an inflicted wound. You can see how grave the wounds are by looking at the health bar. The more blood drops you see there the graves and harder to heal that wound is.
Wisdom – affects your effective healing. Almost useless for mages. Mages have only 1 healing talent. Grows by itself without damaging any other stat.(goes hand in hand on gear with many other mage stats)
?Spirit – affects your mana pool and mana regeneration rate. Should only be raised if you understand that you don’t have enough mana for a fight.
Armour – affects the damage you receive(reduces incoming damage by a %).
Resistance to Elemental\Natural\Divine Magic – affects the magical damage you receive(reduces incoming dmg by a %). Elemental- Fire, Ice, Lightning. Natural – Poisons, Diseases. Divine – Light, Shadow, Astral.

Every level you will receive 1 point for you to spend on any characteristic you want except for Armour and Resistance. In total you will receive 39 points to spend which won’t really affect your character (it`s easy to get 300-600 points in any 1 stat at lvl 40) but they are still useful more or less. I suggest you pick 1 stat and use all those 39 points on it. For Elves it makes more sense to use those points to increase Intelligence(to increase racial ability), mages with crit builds will usually lack mana so those points should go into Spirit. Also if you want more/longer disables then it makes sense to toss those points into Persistence. If you want to spend less time disabled then it also makes sense to increase your Willpower. The reason for increasing those is that it is impossible to get higher then ~301 points in those stats at lvl 40 unless you have special talents from the Talent Trees.

By navigating your mouse on any of the stats you can see its exact description.
Some of those stats have a anti-stat.
Finesse – Armour (the more Armour you have, the more Finesse the enemy needs, to effectively reduce your armour and hit you hard.)
Rage- Wisdow (chance to heal a wound is affected both by the Wisdom of the healer and the Rage of the attacker)
Persistence -Willpower (chance to disable a target depends on both your Persistence and the target’s Willpower)
Luck -Instinct (chance to critically hit a target depends on both your Luck and the target’s Instinct)
Intuition – Resistance (The more resistance the target has, the more intuition you need to hit the target effectively.) To be honest, the description is based on “vacuum target” and may not be what you see in real game play.

Chapters: | Preface | 1 | 2 | 3 | 4 | 5 | Next |

Related posts:

  1. Paladin Class Guide – Part 2
  2. Allods Online Healer class guide
  3. Summoner (Necromancer) Class Guide
  4. Paladin Class Guide Part 4
  5. Paladin Class Guide – Part 3

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9 Comments to “Allods Online Mage class Guide”

  1. arthrun says:

    What kind of class have good crit mage’s??

  2. mico says:

    im insanely noob in this game can you teach me what stats to put if i got crit mage?

  3. kineas says:

    Tyvm for this guide, it helped me understand what enthropy was 100% would’ve had no idea otherwise, and from the videos I’ve seen lightning crit builds are the way to go I’m just starting so I’m not sure if it’s great or not but I saw Mages of said build taking on 4 guys and coming out on top, seen Mages hitting for 23k aswell.

  4. ceyhun says:

    Your guide help me alot thank you.

  5. WHAT says:

    what has a more of a benefit from the classes arisen and elf? which one is better to play as usually endgame?

  6. admin says:

    Both PvP well, but I prefer playing with crit mage against other players

  7. Murq says:

    Out of the 2 main types of builds, which is more successful in pvp?

  8. mage says:

    Entropy sucks

  9. XxX says:

    can u maybe post a fire/crit hybrid spec???tnx

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